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39003909 of 20060 results
3900.
Normal
:src: bpy.types.Material.diffuse_ramp_input:'NORMAL'
:src: bpy.types.Material.specular_ramp_input:'NORMAL'
:src: bpy.types.ParticleSettings.rotation_mode:'NOR'
:src: bpy.types.ParticleSettings.normal_factor
:src: bpy.types.MaterialGameSettings.face_orientation:'NORMAL'
:src: bpy.types.MeshLoop.normal
:src: bpy.types.MeshVertex.normal
:src: bpy.types.DecimateModifier.delimit:'NORMAL'
:src: bpy.types.DisplaceModifier.direction:'NORMAL'
:src: bpy.types.ParticleInstanceModifier.use_normal
:src: bpy.types.CompositorNodeNormal
:src: bpy.types.ShaderNodeMapping.vector_type:'NORMAL'
:src: bpy.types.ShaderNodeNormal
:src: bpy.types.ShaderNodeVectorTransform.vector_type:'NORMAL'
:src: bpy.types.MESH_OT_dissolve_limited.delimit:'NORMAL'
:src: bpy.types.MESH_OT_select_similar.type:'NORMAL'
:src: bpy.types.PAINT_OT_image_paint.mode:'NORMAL'
:src: bpy.types.SCULPT_OT_brush_stroke.mode:'NORMAL'
:src: bpy.types.SCULPT_OT_uv_sculpt_stroke.mode:'NORMAL'
:src: bpy.types.TRANSFORM_OT_bend.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_bevelweight.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_crease.snap_normal
:src: bpy.types.TRANSFORM_OT_edge_slide.snap_normal
:src: bpy.types.TRANSFORM_OT_push_pull.snap_normal
:src: bpy.types.TRANSFORM_OT_resize.snap_normal
:src: bpy.types.TRANSFORM_OT_rotate.snap_normal
:src: bpy.types.TRANSFORM_OT_seq_slide.snap_normal
:src: bpy.types.TRANSFORM_OT_shear.snap_normal
:src: bpy.types.TRANSFORM_OT_shrink_fatten.snap_normal
:src: bpy.types.TRANSFORM_OT_skin_resize.snap_normal
:src: bpy.types.TRANSFORM_OT_tilt.snap_normal
:src: bpy.types.TRANSFORM_OT_tosphere.snap_normal
:src: bpy.types.TRANSFORM_OT_trackball.snap_normal
:src: bpy.types.TRANSFORM_OT_transform.snap_normal
:src: bpy.types.TRANSFORM_OT_translate.snap_normal
:src: bpy.types.TRANSFORM_OT_vert_slide.snap_normal
:src: bpy.types.ImagePaint.use_normal_falloff
:src: bpy.types.RenderLayer.use_pass_normal
:src: bpy.types.RenderPass.type:'NORMAL'
:src: bpy.types.SceneRenderLayer.use_pass_normal
:src: bpy.types.SmokeFlowSettings.velocity_normal
:src: bpy.types.SpaceView3D.transform_orientation:'NORMAL'
:src: bpy.types.TexMapping.vector_type:'NORMAL'
:src: bpy.types.MaterialTextureSlot.texture_coords:'NORMAL'
:src: bpy.types.MaterialTextureSlot.use_map_normal
:src: bpy.types.ThemeBoneColorSet.normal
:src: source/blender/editors/space_outliner/outliner_tree.c:310
:src: source/blender/nodes/composite/nodes/node_composite_image.c:49
:src: source/blender/nodes/composite/nodes/node_composite_normal.c:36
:src: source/blender/nodes/composite/nodes/node_composite_normal.c:41
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c:36
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c:35
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c:33
:src: source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c:34
:src: source/blender/nodes/shader/nodes/node_shader_bump.c:41
:src: source/blender/nodes/shader/nodes/node_shader_fresnel.c:32
:src: source/blender/nodes/shader/nodes/node_shader_geom.c:45
:src: source/blender/nodes/shader/nodes/node_shader_geometry.c:33
:src: source/blender/nodes/shader/nodes/node_shader_layer_weight.c:33
:src: source/blender/nodes/shader/nodes/node_shader_material.c:39
:src: source/blender/nodes/shader/nodes/node_shader_material.c:46
:src: source/blender/nodes/shader/nodes/node_shader_material.c:56
:src: source/blender/nodes/shader/nodes/node_shader_material.c:70
:src: source/blender/nodes/shader/nodes/node_shader_normal.c:36
:src: source/blender/nodes/shader/nodes/node_shader_normal.c:41
:src: source/blender/nodes/shader/nodes/node_shader_normal_map.c:38
:src: source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c:37
:src: source/blender/nodes/shader/nodes/node_shader_tex_coord.c:35
:src: source/blender/nodes/shader/nodes/node_shader_texture.c:46
:src: source/blender/nodes/texture/nodes/node_texture_output.c:38
:src: source/blender/nodes/texture/nodes/node_texture_proc.c:44
:src: source/blender/nodes/texture/nodes/node_texture_valToNor.c:42
(no translation yet)
3901.
Result
:src: bpy.types.Material.diffuse_ramp_input:'RESULT'
:src: bpy.types.Material.specular_ramp_input:'RESULT'
(no translation yet)
3902.
Specular Ramp Input
:src: bpy.types.Material.specular_ramp_input
(no translation yet)
3903.
Diffuse Ramp Factor
:src: bpy.types.Material.diffuse_ramp_factor
(no translation yet)
3904.
Blending factor (also uses alpha in Colorband)
:src: bpy.types.Material.diffuse_ramp_factor
:src: bpy.types.Material.specular_ramp_factor
(no translation yet)
3905.
Specular Ramp Factor
:src: bpy.types.Material.specular_ramp_factor
(no translation yet)
3906.
Diffuse Shader Model
:src: bpy.types.Material.diffuse_shader
(no translation yet)
3907.
Lambert
:src: bpy.types.Material.diffuse_shader:'LAMBERT'
(no translation yet)
3908.
Use a Lambertian shader
:src: bpy.types.Material.diffuse_shader:'LAMBERT'
(no translation yet)
3909.
Oren-Nayar
:src: bpy.types.Material.diffuse_shader:'OREN_NAYAR'
(no translation yet)
39003909 of 20060 results

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Contributors to this translation: BobRomeo, Dalai Quintanilha Felinto, Hans Vermeersch, Kiwinote, Koen, Lazlo, Lynn, Taco1978, Thijs, Willem Sonke, epco, jesterKing.