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49.
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Parent
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:src: bpy.types.Actuator.type:'PARENT'
:src: bpy.types.Bone.parent
:src: bpy.types.EditBone.parent
:src: bpy.types.Library.parent
:src: bpy.types.Object.parent
:src: bpy.types.MaskParent.parent
:src: bpy.types.VIEW3D_MT_edit_armature_parent
:src: bpy.types.VIEW3D_MT_object_parent
:src: bpy.types.Node.parent
:src: bpy.types.OBJECT_OT_duplicates_make_real.use_base_parent
:src: bpy.types.OBJECT_OT_select_grouped.type:'PARENT'
:src: bpy.types.OBJECT_OT_select_hierarchy.direction:'PARENT'
:src: bpy.types.OUTLINER_OT_parent_drop.parent
:src: bpy.types.ParticleSystem.parent
:src: bpy.types.PoseBone.parent
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(no translation yet)
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50.
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Property
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:src: bpy.types.Actuator.type:'PROPERTY'
:src: bpy.types.ActionActuator.play_mode:'PROPERTY'
:src: bpy.types.ActionActuator.property
:src: bpy.types.ConstraintActuator.property
:src: bpy.types.MessageActuator.body_type:'PROPERTY'
:src: bpy.types.PropertyActuator.property
:src: bpy.types.RandomActuator.property
:src: bpy.types.OBJECT_OT_game_property_copy.property
:src: bpy.types.Sensor.type:'PROPERTY'
:src: bpy.types.CollisionSensor.property
:src: bpy.types.NearSensor.property
:src: bpy.types.PropertySensor.property
:src: bpy.types.RadarSensor.property
:src: bpy.types.RaySensor.ray_type:'PROPERTY'
:src: bpy.types.RaySensor.property
:src: source/blender/blenkernel/intern/report.c:55
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(no translation yet)
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51.
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Random
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:src: bpy.types.Actuator.type:'RANDOM'
:src: bpy.types.BoidState.ruleset_type:'RANDOM'
:src: bpy.types.Brush.texture_angle_source_random:'RANDOM'
:src: bpy.types.ParticleSettings.use_emit_random
:src: bpy.types.ParticleSettings.distribution:'RAND'
:src: bpy.types.ParticleSettings.angular_velocity_mode:'RAND'
:src: bpy.types.ParticleSettings.billboard_offset_split:'RANDOM'
:src: bpy.types.ParticleSettings.lifetime_random
:src: bpy.types.ParticleSettings.factor_random
:src: bpy.types.CompositorNodeViewer.tile_order:'RANDOM'
:src: bpy.types.Sensor.type:'RANDOM'
:src: bpy.types.SmokeFlowSettings.velocity_random
:src: bpy.types.BrushTextureSlot.map_mode:'RANDOM'
:src: bpy.types.BrushTextureSlot.tex_paint_map_mode:'RANDOM'
:src: bpy.types.BrushTextureSlot.mask_map_mode:'RANDOM'
:src: bpy.types.ToolSettings.proportional_edit_falloff:'RANDOM'
:src: scripts/startup/bl_ui/properties_data_modifier.py:663
:src: scripts/startup/bl_ui/properties_particle.py:425
:src: scripts/startup/bl_ui/properties_particle.py:429
:src: scripts/startup/bl_ui/properties_particle.py:1122
:src: scripts/startup/bl_ui/properties_particle.py:1078
:src: scripts/startup/bl_ui/properties_particle.py:854
:src: scripts/startup/bl_ui/properties_particle.py:970
:src: scripts/startup/bl_ui/properties_particle.py:248
:src: scripts/startup/bl_ui/properties_particle.py:929
:src: scripts/startup/bl_ui/properties_physics_field.py:209
:src: scripts/startup/bl_ui/properties_physics_field.py:214
:src: source/blender/nodes/shader/nodes/node_shader_object_info.c:35
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(no translation yet)
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52.
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Scene
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:src: bpy.types.Actuator.type:'SCENE'
:src: bpy.types.ParentActuator.mode
:src: bpy.types.SceneActuator.scene
:src: bpy.types.DriverTarget.id_type:'SCENE'
:src: bpy.types.Action.id_root:'SCENE'
:src: bpy.types.Screen.scene
:src: bpy.types.KeyingSetPath.id_type:'SCENE'
:src: bpy.types.MeshCacheModifier.play_mode:'SCENE'
:src: bpy.types.CompositorNodeDefocus.scene
:src: bpy.types.CompositorNodeRLayers.scene
:src: bpy.types.EXPORT_SCENE_OT_fbx.batch_mode:'SCENE'
:src: bpy.types.MARKER_OT_make_links_scene.scene
:src: bpy.types.OBJECT_OT_make_links_scene.scene
:src: bpy.types.OUTLINER_OT_scene_drop.scene
:src: bpy.types.RENDER_OT_render.scene
:src: bpy.types.SEQUENCER_OT_scene_strip_add.scene
:src: bpy.types.SCENE_PT_scene
:src: bpy.types.SEQUENCER_PT_scene
:src: bpy.types.SceneSequence.scene
:src: bpy.types.SpaceProperties.context:'SCENE'
:src: scripts/addons/cycles/ui.py:337
:src: scripts/startup/bl_ui/properties_render.py:363
:src: scripts/startup/bl_ui/properties_render_layer.py:84
:src: source/blender/editors/screen/screen_ops.c:3656
:src: Addons' categories
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(no translation yet)
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53.
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Sound
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:src: bpy.types.Actuator.type:'SOUND'
:src: bpy.types.SoundActuator
:src: bpy.types.DriverTarget.id_type:'SOUND'
:src: bpy.types.Action.id_root:'SOUND'
:src: bpy.types.Speaker.sound
:src: bpy.types.KeyingSetPath.id_type:'SOUND'
:src: bpy.types.SEQUENCER_OT_movie_strip_add.sound
:src: bpy.types.DATA_PT_speaker
:src: bpy.types.RENDER_PT_game_sound
:src: bpy.types.SEQUENCER_PT_sound
:src: bpy.types.SoundSequence.sound
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(no translation yet)
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54.
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State
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:src: bpy.types.Actuator.type:'STATE'
:src: bpy.types.StateActuator.states
:src: bpy.types.GameObjectSettings.states_visible
:src: source/blender/editors/space_logic/logic_window.c:2402
:src: source/blender/editors/space_logic/logic_window.c:2471
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(no translation yet)
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55.
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Visibility
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:src: bpy.types.Actuator.type:'VISIBILITY'
:src: bpy.types.FreestyleLineSet.visibility
:src: scripts/startup/bl_ui/properties_freestyle.py:212
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(no translation yet)
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56.
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Steering
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:src: bpy.types.Actuator.type:'STEERING'
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(no translation yet)
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57.
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Pinned
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:src: bpy.types.Actuator.pin
:src: bpy.types.UV_OT_select_border.pinned
:src: bpy.types.Sensor.pin
:src: bpy.types.SpaceNodeEditor.pin
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(no translation yet)
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58.
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Display when not linked to a visible states controller
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:src: bpy.types.Actuator.pin
:src: bpy.types.Sensor.pin
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(no translation yet)
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