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876.
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Enable Bone to deform geometry
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:src: bpy.types.Bone.use_deform
:src: bpy.types.EditBone.use_deform
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(no translation yet)
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877.
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Inherit Scale
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:src: bpy.types.Bone.use_inherit_scale
:src: bpy.types.EditBone.use_inherit_scale
:src: scripts/startup/bl_ui/properties_object.py:282
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Zdědit měřítko
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Translated and reviewed by
Zbyněk Schwarz
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878.
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Bone inherits scaling from parent bone
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:src: bpy.types.Bone.use_inherit_scale
:src: bpy.types.EditBone.use_inherit_scale
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Kost zdědí měřítko od nadřazené kosti
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Translated and reviewed by
Zbyněk Schwarz
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879.
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Local Location
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:src: bpy.types.Bone.use_local_location
:src: bpy.types.EditBone.use_local_location
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Místní umístění
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Translated by
Martin Tabačan
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880.
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Bone location is set in local space
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:src: bpy.types.Bone.use_local_location
:src: bpy.types.EditBone.use_local_location
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Umístění kosti je nastaveno v místním prostoru
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Translated and reviewed by
Zbyněk Schwarz
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881.
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Relative Parenting
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:src: bpy.types.Bone.use_relative_parent
:src: bpy.types.EditBone.use_relative_parent
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(no translation yet)
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882.
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Object children will use relative transform, like deform
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:src: bpy.types.Bone.use_relative_parent
:src: bpy.types.EditBone.use_relative_parent
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(no translation yet)
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883.
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Draw Wire
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:src: bpy.types.Bone.show_wire
:src: bpy.types.EditBone.show_wire
:src: bpy.types.Object.show_wire
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Vykreslit drát
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Translated and reviewed by
Zbyněk Schwarz
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884.
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Bone is always drawn as Wireframe regardless of viewport draw mode (useful for non-obstructive custom bone shapes)
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:src: bpy.types.Bone.show_wire
:src: bpy.types.EditBone.show_wire
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(no translation yet)
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885.
|
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Cyclic Offset
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:src: bpy.types.Bone.use_cyclic_offset
:src: bpy.types.EditBone.use_cyclic_offset
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Cyklický posun
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Translated and reviewed by
Zbyněk Schwarz
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