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Dope Sheet
:src: bpy.types.Area.type:'DOPESHEET_EDITOR'
:src: bpy.types.DopeSheet
:src: bpy.types.KeyMap.space_type:'DOPESHEET_EDITOR'
:src: bpy.types.Space.type:'DOPESHEET_EDITOR'
:src: bpy.types.SpaceDopeSheetEditor.mode:'DOPESHEET'
:src: bpy.types.SpaceDopeSheetEditor.dopesheet
:src: bpy.types.SpaceGraphEditor.dopesheet
:src: bpy.types.SpaceNLA.dopesheet
:src: bpy.types.Theme.theme_area:'DOPESHEET_EDITOR'
:src: bpy.types.Theme.dopesheet_editor
(no translation yet)
When bone has a parent, bone's head is stuck to the parent's tail
:src: bpy.types.Bone.use_connect
:src: bpy.types.EditBone.use_connect
(no translation yet)
Enable Bone to deform geometry
:src: bpy.types.Bone.use_deform
:src: bpy.types.EditBone.use_deform
(no translation yet)
Relative Parenting
:src: bpy.types.Bone.use_relative_parent
:src: bpy.types.EditBone.use_relative_parent
(no translation yet)
Object children will use relative transform, like deform
:src: bpy.types.Bone.use_relative_parent
:src: bpy.types.EditBone.use_relative_parent
(no translation yet)
Bone is always drawn as Wireframe regardless of viewport draw mode (useful for non-obstructive custom bone shapes)
:src: bpy.types.Bone.show_wire
:src: bpy.types.EditBone.show_wire
(no translation yet)
Read-only indications of which brush operations are supported by the current brush
:src: bpy.types.BrushCapabilities
(no translation yet)
Has Overlay
:src: bpy.types.BrushCapabilities.has_overlay
(no translation yet)
Has Random Texture Angle
:src: bpy.types.BrushCapabilities.has_random_texture_angle
:src: bpy.types.SculptToolCapabilities.has_random_texture_angle
(no translation yet)
Has Texture Angle
:src: bpy.types.BrushCapabilities.has_texture_angle
(no translation yet)
110 of 13 results

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Contributors to this translation: DarkenCZ, Jiri Hnidek, Kuvaly [LCT], Kwogate, Martin Tabačan, Martin Volf, Michal Maňas, Pavel Kovář, Smajlix, Tomas Latal, Vladislav Korecký, Vojtěch Smejkal, Zbyněk Schwarz, jiri.