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203.
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Mesh
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:src: bpy.types.EditObjectActuator.mesh
:src: bpy.types.DriverTarget.id_type:'MESH'
:src: bpy.types.Action.id_root:'MESH'
:src: bpy.types.Object.type:'MESH'
:src: bpy.types.KeyingSetPath.id_type:'MESH'
:src: bpy.types.INFO_MT_mesh_add
:src: bpy.types.VIEW3D_MT_edit_mesh
:src: bpy.types.EXPORT_SCENE_OT_fbx.object_types:'MESH'
:src: bpy.types.OBJECT_OT_add.type:'MESH'
:src: bpy.types.OBJECT_OT_select_by_type.type:'MESH'
:src: bpy.types.RIGIDBODY_OT_shape_change.type:'MESH'
:src: bpy.types.MocapConstraint.targetMesh
:src: bpy.types.RigidBodyObject.collision_shape:'MESH'
:src: bpy.types.SmokeFlowSettings.smoke_flow_source:'MESH'
:src: scripts/startup/bl_ui/space_userpref.py:338
:src: source/blender/blenkernel/intern/object.c:926
:src: Addons' categories
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Меш
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Translated by
AKIRA_SAN
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204.
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Replace the existing, when left blank 'Phys' will remake the existing physics mesh
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:src: bpy.types.EditObjectActuator.mesh
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(no translation yet)
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205.
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Duration the new Object lives or the track takes
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:src: bpy.types.EditObjectActuator.time
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(no translation yet)
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206.
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Mass
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:src: bpy.types.EditObjectActuator.mass
:src: bpy.types.ClothSettings.mass
:src: bpy.types.GameObjectSettings.mass
:src: bpy.types.ParticleSettings.mass
:src: bpy.types.RigidBodyObject.mass
:src: bpy.types.SoftBodySettings.mass
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(no translation yet)
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207.
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The mass of the object
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:src: bpy.types.EditObjectActuator.mass
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(no translation yet)
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208.
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Linear Velocity
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:src: bpy.types.EditObjectActuator.linear_velocity
:src: bpy.types.ObjectActuator.linear_velocity
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(no translation yet)
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209.
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Velocity upon creation
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:src: bpy.types.EditObjectActuator.linear_velocity
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(no translation yet)
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210.
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Angular Velocity
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:src: bpy.types.EditObjectActuator.angular_velocity
:src: bpy.types.ObjectActuator.angular_velocity
:src: bpy.types.ParticleSettings.angular_velocity_factor
:src: bpy.types.Particle.angular_velocity
:src: bpy.types.ParticleKey.angular_velocity
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(no translation yet)
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211.
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Angular velocity upon creation
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:src: bpy.types.EditObjectActuator.angular_velocity
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(no translation yet)
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212.
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Apply the transformation locally
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:src: bpy.types.EditObjectActuator.use_local_linear_velocity
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(no translation yet)
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